

Force has all Force using classes, and Clarity IIRC, which is kind of a light/dark gauge. Rebellion has commandos, spies, and ace pilots, and it's special mechanic is Duty - rebels who achieve goals related to their role in the rebellion can access to certain things. Edge has Bounty Hunters and Smugglers and so forth, and has Obligation which is debt to shady underworld type guys. The big differences are what classes are in each book, and the sort of special mechanic for each type. The system is the same, although the offered force rules vary between all three games.

(Also and wholly unrelated but too silly for me to create a separate thread, is there anyone out there who thinks the first two games of the line bear names suspiciously close to an old RTS game from Microsoft?) I have to admit that the focuses of all three games (smugglers, rebels and Force users) apeal to me, so another interesting question would be: how easy is it to play characters from one group with the game pertaining to another? So I would like to know: how much overlap is there between any two of the three books? Systems-wise? Background-wise? Stats-wise? (Like, does the blaster pistol get a full, statted description in all three?)Īre there smaller sourcebooks that suppress said supposed overlap? (Like, a book that describes the elements of AoR that are not already covered in EotE.) Or are such books slated for publication in a foreseeable future? The only things that really overlapped were the character creation system, the skill and trait description (something that was more fun than useful systems-wise anyway) and the mundane actions system, combat included, and that was quickly done, particularly in Mage that was my focus. I got hooked by Mage, then got the others out of curiosity.) In my hindsight defense, the overlap was very limited between any two different games, because most of each book was devoted to the particulars of the concerned group. I would love to buy at least one of them, if only to support the hobby (I have at least three main rulebooks for various games to finish reading, not to mention a sourcebook or two that I have hardly read), but I feel wary about getting all three.įor one thing, my gaming budget is not any more what it used to be when I was supported by my parents and had no children of my own to support, not to mention I do not have the same access to second-hand stores I had back then.įor another, I have seen that happen already and, when I was younger and stupid, bought all six of the main rulebooks for the six first White Wolf cWoD games.

Impressive what people think up in this brave new era. Nowadays I understand the fine folks at Fantasy Flight Games have come up with not one but three new Star Wars RPGs. Of course, that was way back when, so that was the old WEG D6 one.
#Age of rebellion books full#
Star Wars as a roleplaying game holds a special place in my heart, not because it is the first ever RPG I played (The Dark Eye came first), but because it is the first RPG with which I played a full scenario, not to mention created a character I loved so much I ported her to other universes.
