

The aptly named Skybreaker is optimally used when in the sky. The real kicker is the massive AOE that can chunk multiple enemies at once. As long as you aim anywhere near an opponent, the Skybreaker will deal a minimum of ~40 damage and a maximum of above 90. The weapon only carries one charge in a clip, but that one charge will hardly ever let you down. The Skybreaker is Hyper Scape’s rocket launcher clone. The Ripper assault rifle can fire effectively for a bit further, but in a game where distance can be closed in seconds, the Harpy will be much more worth picking up. The one area where it is slightly outclassed is in range. In terms of the fully automatic weapons in Hyper Scape, the Harpy is head and shoulders above the competition. It’s reload time is also the second shortest behind the Riot One, allowing you to keep churning out the damage. It boasts the fastest time-to-kill (TTK) in the game aside from a headshot with the Protocol V. The Harpy SMG can deal immense damage in record time. The newest addition to Hyper Scape packs a powerful punch. The ability to quick scope and still hit an 80-damage burst cannot be understated. However, the Protocol V at close range is still much more useful than close combat weapons at long range. The weapons one weakness should be close range combat. Having the ability to give your squad an immediate large advantage makes fights a breeze. The Protocol V can take a bit of practice to get good with, but the reward is easily worth it. When fully upgraded, it can even one-shot people with a headshot. The Protocol V takes advantage of this by taking a chunk out of an unsuspecting target with little effort required. In Hyper Scape, all guns that shoot bullets have hitscan registration. Definitely not a bad game, it's also not the best BR game 's literally right in the middle of the pack.In a game where players find themselves flying at insane heights across a massive map, the Protocol V sniper rifle is frequently the right tool for the job. It's also a very accessible game (easy to pick up, hard to master). Overall gameplay is kind of unique, especially with the skill loot. I never felt that way playing apex legends btw. Kind of like I like it when I do it, but I don't like it when the person i'm trying to kill is doing it. (it's not agitiating when I do it though xD). People spam abilities before there about to die/escape is kind of agitating. Gunfights are most of time hit or miss (more miss), very low damage and long ttk. I personally didn't like the cluster f of a map, everything looks the same, and there were no interesting landmarks. are serviceable.but could be a lot better. The overall gameplay mechanics like shooting, traversal, loot, double jump, etc. It's just unique enough, and I did enjoy the skills just enough, to counter the negatives.
Hyper scape free#
It's free to play, otherwise I'd probably won't like this game as much. It's just unique enough, and I did enjoy the skills just Average.
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